Amara Doppelganger - elemental boom boomMoze build by GenghisDon updated 1 week ago
Trying to do the things Amara does, but with endless ammo instead of running speed
GEAR 1.Grenade: whatever you like best with element 50% on ASE 2.Shield: Transformer with a different 50% element on ASE 3.Class Mod: Blast Master 4.Artifact: Electric Banjo GUNS
- Recursion with cryo 2a. Cutsman with Shock and/or Fire 2b. Cutsman with Corrosive and/or anything
- Kyb's Worth with shock
- Hive with an element
The Plan: Get in and out of Iron Bear as much as possible and lay waste with Recursion for mobbing and Cutsman for single targets and throw grenades to heal yourself. Recursion is a splash weapon. It doesn't say it, but it is. The build is designed to never run out of bullets and to get Iron Bear back as fast as possible. When you get out of Iron Bear, your ASE stuff triggers. You will have a Cryo from Recursion, Fire from skills, Corrosive from 50% ASE, Radiation from 50% ASE and electric from the Banjo. 5 elements!! the Recursion on ricochet will send out a pellet for each element each their their own chance to crit and have Splash triggering all the Slash skills. Use the level 53 skill points to finish off Vampyr, Explosive Punctuation and then put a point in Rushin’ Offensive so you can run and shoot.