UNIVERSAL AMARA · Ultimate Skill, Gun, and Attack Diversity · Mayhem 10

Amara build by Stone_Swan updated 4 weeks ago
Amara
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The idea here is to use almost any action skill and keep a short cooldown, taking advantage of as many anointments as possible, adding boosts to all parts of the damage formula, and making non-meta guns viable in Mayhem 10 end-game content. Fire your gun, slam, melee, hit enemies with your action skill -- this build has an eclectic and fun playstyle.

Class Mod:

Phasezerker -- The good: Clarity, gun damage, cooldown, rush stacks. The bad: ANIMA BAD. +Action Skill Cooldown Rate passive recommended.

Golden Rule -- The good: cooldown when damaged, complimenting Topped Off (cooldown when not damaged); any of the skills. The bad: Does not stack cooldown from DoT (ANIMA BAD). +Action Skill Cooldown Rate passive recommended.

Shield:

Band of Sitorak -- Super fast recharge rate and super short delay, the best shield for taking advantage of Topped Off (+200% Action Skill Cooldown Rate). Radiation anointment recommended

Grenade:

It's Piss -- Multiplicative damage boost. Cryo anointment recommended. Swap for matching element when bossing.

Artifact:

Spark Plug Victory Rush -- Tesla coil damages enemies, heals us, and adds damage to next Groundbreaker proc. Victory Rush adds multiplicative damage boost. +Action Skill Cooldown Rate passive recommended.

[Honorable Mention] Pearl of Ineffable Knowledge -- Good for bossing, but you lose some +ASCR and the healing power of the Spark Plug.

Guns:

LOTS! Try them all out!

Skills / Augments:

LOTS! Try them all out!

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