Knife Drain "Gamebreaker" VariationAmara build by ASloppyJoeSammich updated 2 weeks ago
This is my current variation of the Moxsy "Gamebreaker" Build for solo-ing all M10 content!
- I drop Sustainment and instead use a "Knife Drain" Artifact which adds 75% life-steal to all melee damage, including the Face-Puncher. Knife Drain healing is far more powerful than Sustainment in this build not only because of the higher life-steal rate (and not relying on elemental damage only provided by Infusion) but also because it will proc by other melee sources such as the Stinger shield nova and Fish Slap grenade. Moving points from Sustainment to Mindfulness further improves survivablity and the effectiveness of the Stinger shield (full more often for melee bonus) and allows dropping the Speed Demon Mayhem modifier for Slayer, further improving average time-to-kill and versatility.
- I keep points in Infusion to gain bonuses from Tempest and the ability to change 40% of the Face-Puncher's damage type as needed. I add more points to gun-buffing skills like Wrath and Dread because they do affect the Face-Puncher's damage. Similarly, Indiscriminate improves the build's survivability (more Knife Drain procs per shot) and damage during the on-cooldown cycle when Groundbreaker is not buffed.
- Face-Puncher with 300/90 anointment, obviously. Massive damage due to the combined effects of melee and gun damage buffs, even when Groundbreaker is not being buffed. Regardless, I use this mostly for cleanup and sustain due to the power of Ties That Bind + Do Harm + Revelation to wipe entire screens alone.
- Other than the Face-Puncher I keep a Complex Root or Light Show with ASE Splash Damage anointments handy for the occasional single-target encounters where Groundbreaker cannot be reliably buffed and the Face-Puncher alone isn't enough.
Everything else plays pretty similarly to the Moxsy version of the build. Thanks to Moxsy himself for the original build creation and testing and thanks to all of you who checked my build out! Cheers!