TESLAMARA II · uRad or Terror Slam Build · Mayhem 10

Amara build by Stone_Swan updated 1 month ago
Amara
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Gameplay Video

In-Depth Explanation Document

It doesn't get any simpler or more powerful than this for a slam build. Choose your loadout, slam, use your splash action skill (Phaseslam or Tandava), and watch everything get wrecked.

Gear · uRad

Spark Plug Static Charge - the Static Charge actually buffs the Spark Plug tesla coils, doubling its damage

uRad Unforgiven - Have this in your hand to make the Spark Plug crits do massive damage. uRad is global damage, applying to our action skill, slams, and Spark Plug.

uRad Facepuncher - for some flying enemies and FFYL. You don't even need it for bossing unless you're impatient about getting Wotan down.

Front Loader with any anointment - I prefer the 20% Action Skill Cooldown ASE anointment, but it's not a big deal. Even though we don't have health gate, a Spark Plug coupled with Sustainment can keep us alive even with our shield depleted and under heavy attack.

any grenade with an On Grenade Throw or Bonus Element ASE anointment

almost any class mod - look for skills / passives / special effects that boost splash damage, action skill damage, and action skill cooldown rate. I did the True Guardian Takedown with a purple class mod (Warrior).

Gear · Terror

Same as above except…

75% Terror Cryo Unforgiven - Terror Cryo is global damage, applying to our action skill, slams, and Spark Plug.

75% Terror Cryo Facepuncher

Apply Terror over 18 seconds ASE anointment on shield/nade - You can get real creative with shields with special effects. Try the Red Suit or the Void Rift or the Rico or whatever!

Terror increased damage / fire rate anointment on shield/nade - The increased damage here is global, applying to our action skill, slams, and spark plug.

Gear · Terror Skulls

Same as above except…

Apply Terror over 18 seconds ASE anointment on shield/nade

While Terrified fire skulls at grasped enemy on shield/nade - And then switch your action skill to Eternal Fist. Watch as the skulls kill the grasped enemy, another enemy gets grasped, the skulls kill that enemy, another enemy gets grasped…. If ever they don't take out an enemy, just slam.

Mayhem Modifiers

Easy - Speed Demon. We have to get up close to enemies for our slams to do anything, and with Speed Demon we can do so without them attacking us / running away / ducking for cover.

Medium - Healy Avenger

Hard - Ticked Off or Chain Gang. Drone Ranger would work, too, but it cannot be active with Buddy System.

Very Hard - Buddy System. All of our area damage and the Spark Plug chains will kill the drones without us targeting them specifically. If you don’t care about the (quite significant) crit bonus from the Unforgiven, you can run Not The Face. You can probably also get away with Post Mortem. Maybe even Rogue Lite if you feel confident.

Misc Notes

Wotan can be taken care of with the Terror Cryo setup, because it allows health gate. If you choose uRad vs Wotan, prepare to go down a lot and use the Facepuncher.

During general mobbing, I'm looking at the minimap just as much as I'm looking in front of me. Everything we do is an "area of effect" attack, so I'm always looking for the most dense group of enemies.

You can stick with Phaseslam during True Guardian Takedown crystal phases, but it might get hectic. Switch to Ties that Bind if you get overwhelmed. During other parts of the Takedown, or during any part of the scaled Takedown, you can use Tandava / Phaseslam with no problem.

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