Queen Bee Moze

Moze build by PSYCL0NE updated 2 weeks ago
Moze
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All Hail The Queen

Queen Bee Moze abuses high ammo cost Launchers by exploiting the fact that even if all you have left is one ammo you can still fire your gun. Since the Heavy ammo pool is so low it's quite easy to find yourself depleting your heavy ammo pool, however using weapons like the Hive, which constantly output damage while the orb exists, you can circumvent the downsides of being unable to fire your launchers for brief periods of time. The ammo regen from Forge will occasionally reward you with additional shots, which we boost the rate of regen with all of our mag buffs, along side the boosters dropped by the Big Boom Blaster which provide not only survivability by keeping our shield full, but keep our utility singularity grenade topped off for better grouping mobs for splash range. In the cases where you don't have any available shots in your mag but need damage on the field, using Iron Bear to proc Some for the Road allows you 5 seconds of continuous fire even when your ammo pool is completely empty. In the off cases where you need a shot but dont have either the timing on Forge or if Some for the Road can't be relied on, additional rounds can be acquired from a Cutpurse Deathless which will get us a quick 3 rounds on melee. The Deathless relic also doubles the capacity of the Big Boom Blaster which is already boosted by Thin Red Line and provides a constant damage bonus from Desperate Measures. Viable Class Mods for this build include both the Bloodletter, boosting Desperate Measures, Thin Red Line, and optionally Phalanx Doctrine, or a Low-Life boosting Click, Click, Desperate Measures, and Thin Red Line. Since this build does not make use of Vampyr for healing, either Class Mod is functional where the only bonus provided by a Bloodletter is an additional passive stat bonus and the occasional shield fill from Health Vials.

Items of Note:

Hive: General use mobbing launcher. Rocket will constantly release homing "bees" that bombard nearby enemies for significant damage

Scourge: Good for unloading massive damage on large targets in sweet spot range. Can kill Graveward in 4 shots in most cases on 0 ammo by abusing Click, Click bonus and Some for the Road to fire at 0 ammo. No crit swap necessary

Tunguska: Good for stacking large amounts of damage on one target before detonating in cloud of surrounding enemies. With good placement of singularity grenades this can be used to great effect.

Big Boom Blaster: Since we boost the capacity of the this shield with Thin Red Line and a Deathless relic, our capacity on it ends up sitting around 20K. If we get the Gunner anoint that further gives a 75% bonus to both shields and health after exiting Iron Bear we can temporarily boost the capacity roughly double it's baseline. Normally this amount of capacity would be difficult to keep full without heavy Vampyr abuse but the boosters that this shield drop restore 60% of the capacity; the larger we make the capacity the more shield we regain per booster.

Deathless relic: This relic will boost our damage bonus from Desperate Measures and double the capacity of the Big Boom Blaster. Good passives include bonus Heath and Shield capacity, since those both directly buff our shield capacity. Additionally the 40% mag size bonus will boost the rate at which we regen ammo with Forge, and bonus AoE damage will increase the damage we deal with our Launchers.

Low-Life Class Mod: Boosts Thin Red Line for survivability, Click, Click and Desperate Measures boosted for damage output

Bloodletter Class Mod: like the Low life but provides additional passive stat boost. Can also provide bonus point into Phalanx Doctrine but mostly unnecessary.

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