Splash Bear MH4

Moze build by Murda_City updated 1 year ago
Moze
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I wanted a build for mobbing in MH4 that could tear through mobs and also wasn't reliant on exploits. After a ton of reading on alot of groups and specifically the Gearbox forums (all credit to the work they did testing all the skills and theory crafting) I arrived here. With a Splash Damage build focused on Iron Bear damage. Explanation of skill selections : SoR tree: 1 point in Security Bear. We are adding a shield based off of Iron Bears health. Which is based off Moze Max health. Which we will try to get as high as we can without sacrificing DPS. Action Skill: Vanquisher Rockets. No Augment. Both sides. They just hit harder. Bottomless Mags: Cloud of Lead. 5 points. Extra incendiary damage and sometimes won't consume ammo. Cool. Matched set. 1 of 5. Could use elsewhere. Not essential. I run alot of Torgue guns so this works for me. Stoke the Embers: 3 of 3. Bonus fire damage. Alot of my weapons are splash and fire. Like the flakker. This makes it more potent. Redistribution. 2 of 1. Class mod adds 1 point. Giving us 10% of the magazine regenerated on Crit hits. Scorching RPMs. Obviously a DPS boost. Specialist Bear. 1 of 1. Well be using Vanquisher Rockets for both left and right arm. This is straight up 25 % damage boost to the best iron bear weaponry. The Iron Bank. 3 of 5. Increased mag size allows our class mod to remain active for longer time, allowing us more DPS for longer time. Demo Woman: Fire in skag den: 5 of 5 .Deal Splash Damage get bonus fire damage. Which also is increased due to Stoke the Embers from BM tree. Deadlines: 3 of 3. Use less fuel in IB and after killing an enemy Regen some fuel. Purpose is mobbing so we'll be killing alot of fools. Grizzled. 1 of 5. Grizzled isn't a great perk imo. More so because of the diminishing returns. Put 1 point in so we can have IB bank asap. But not any more as other points just do more. Means of Destruction. 3 of 3. IB procs this and regens ammo and grenades for Moze. Not essential but nice when you're out of IB. Avoid Torgue Cross Promo. You can kill yourself. If it added damage it would be worth the risk. But just doubling size means more potential for death. Auto Bear. 1 of 1. Enemies will auto target IB allowing you to get to cover. Pull the holy pin: 5 of 5. Class mod adds 2 more points. Giving us 50% chance. Outside of IB were going to use splash damage and grenades. This is a must. Vampyr. 5 of 5 plus 2 from class mod. IB is healed from this. So we take it as our health generator. To the last. 1 of 1. If you go down you can throw grenades. Short Fuse. 1 of 1. We're here. We take the added DPS.

We use a Blast Master COM with bonus to splash damage and shotgun damage for flakker. Also has shield capacity but isn't needed. We use a Otto Idol with area of effect damage, max health for in health and it also regens health which IB will get with Vampyr. Using a Transformer shield and a devil's foursome for shock damage to refill shields outside of IB. There are options here. Also using a Spring Epicenter as grenade. Many options here. But that does alot of damage.

Let me know what you think!

Comments

I don't mind reading, but it would be nice if you spaced out the trees and the talent explanations a little. Kinda hurts my eyes. Like the build though.

I dont want to sound rude but that massive wall of text makes me not check into the build.

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