Amara (solo) Slaugther Shaft farm

Amara build by thorejordan updated 1 year ago
Amara
50%
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Overview

This amara build is very (especially) good for stacked groups of enemys with stacked health+armor+shield, which is mostly needed in The Slaugther Shaft arena.

Goal here is to have constantly 3 elemental damage types on the enemy. Unlike most of other amara builds, this one takes purposely usage of Infusion talent. Even tho our direct single-health-damage (shield, armor or flesh individually) is less effective with Infusion; the fact that we dont have to change weapons to melt 3-health-mobs, makes its more worth it… and since our dmg is ridiculously high with grasp amara anyway, we dont even care about 1-health mobs.

Gameplay (MH3/TVHM): https://vimeo.com/364497028?activityReferer=1

Usage

Note: There are better builds for Circle of slaughter, proving grounds or bosses.

Use elemental weapon with corrosive/cyro damage or anointed with corrosive/cyro damage for its next magazines. Change your elemental action skill (shock/incendiary) accordingly to whatever element is missing. At the end you want to have shock+incendiary+corrosive/cyro or radiation+incendiary+corrosive/cyro or radiation+shock+corrosive/cyro.

Phasezerker is mandatory for this build. If you are low on rush stacks <25, stack it up to >75, before grasping an enemy- the time investment is worth it in short and long term. What weapons you are using doesnt really matter, just make sure it has either a very short reload time (revolvers) or a insanely large magazine (Lazer for example)

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