Dr. Banjo Dome

Zane build by DanSkinnyYo updated 2 weeks ago
Zane
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Overview

This build is based on the thicc one himself - ThiccFila https://youtu.be/VjxsV6LCVpE. If you main Zane, this is our champion. Don't be dumb, subscribe. His build initially was focused on kill skills, I reallocated some of those points to go into Brian Freeze and Ready For Action. As long as you are shooting something you'll regenerate health and constantly refresh your Barrier and Drone duration.

Gear

Class Mod

Seein Dead w/ 31% Assault and SMG weapon bonus and 25% damage bonus. Mine had a few points into Violent Violence and Playing Dirty that realistically put each around 6/5 or 7/5. Not indicated on the tree's below. TIP: Finding this class mod (or one close to it) is pretty easy considering that Jackbot and Freddie are incredibly efficient farms. This is as of 1/2/2020, so get in there a farm if you don't have a good Seein Dead mod yet!

Shield

Stop-Gap - will buy you 5 sec of immunity when your shield does go down.

Grenade

Storm Front - Anointed w/ 25% for 6 sec after grenade thrown. I didn't focus too much on 50% ASE grenades and shields since my skills were almost always up. Your call here but I recommend anything to help with taking those shields down. The banjo alone wont shred through shields. TIP: In a matchmaking session, somebody had on an anointed Torgue MIRV money grenades that turned out to generate some decent cash!

Artifact

Electric Banjo - Each projectile has a 20% chance to chain electricity to nearby enemies. Sort of like the Brainstormer. The beautiful part is the chain lightning will proc your Seein Dead kill skills often.

Weapons

Carrier - Using the Carrier as a primary, you'll get TONS of projectiles seeking nearby enemies and/or dumping back into your primary target. My carrier magazine is around 40 and anointed for 60% accuracy and 30% critical damage while Barrier is up. I've seen others that have 100% damage on ASE but with magazines in the low 20's. Your preference here!

Tsunami - The Tsunami you're applying alternating shock and corrosive diagonal projectiles, which is ideal in many mid-range scenarios on the Takedown.

Cutsman - (Corrosive) The DOT is still undefeated in my opinon. Replenishes a hysterical amount of health during the Wotan fight, which is where i use this weapon most.

Ion Cannon - Great for clearing out annoying badass enemies throughout the map and the perfect 2nd wind machine.

Comments

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