Zane with personal Ammo/Shield dispenserZane build by Vee updated 2 weeks ago
Be near immortal with your own ammo and shield dispenser. With all that ammo, blow everything up.
Weapons Facepuncher-Required. Used to Put on Clone to Proc Your Cutpurse for Ammo Return Kill-o-Wisp-Recommended. Provides sustain when moving between areas and when clone is unavailable due to mishap. Ion Cannon-Highly Recommended. Radiation with Cyro Sntnl anoint for general use, Fire/Shock/Corrosive when more focused firepower is required. Brainstormer-Suggested. Helps with wide-area AoE, especially with Cyro Sntnl anoint. Any other high ammo usage high DPS weapon, and/or Tediore chucks.
Shield Low level Stop Gap: Between Schadenfreude and static field, Stop Gap should be charged most of the time.
Grenade: Rubberized Lingering Trap'N'Tap (purple), or cloning hunter seekers to help with triggering Seein Dead. It's Piss for enemy debuff
Class Mod Seein Dirty with as many points into Donnybrook as possible. If using Ion cannon (and you should), weapon charge time reduction recommended.
Artifact Cutpurse prefix required. Victory Rush suffix recommended. Max ammo capacity recommended.
Note: Points in Cool Hand, Salvation, Violent Violence and Playing Dirty can vary,and take into consideration any points from the class mod too. Regardless, at least 1 point into Salvation, and at least enough points to get Good Misfortune (1 point). Points into Supersonic Man can be instead moved to Trick of light, for preference.
Gameplay: Use Kill-o-wisp to sustain while you get into position. Swap to facepuncher and summon clone. While watching clone's health swap to weapon of choice and start killing (moving around to take advantage of Violent Momentum). Try to have the clone have a little, but not too much aggro, swap if necessary to keep clone alive. When area is cleared, rush to the next spot (with kill-o-wisp to sustain), blow up clone if the place is too far to swap clone in without too much downtime.